Technology · Chapter 03

UI/UX Design

Not just pretty screens — design for people.

Welcome to the Techverse Chapter 03 UI/UX Competition — a test of creativity, problem-solving, and design thinking. Please read the following rules carefully to ensure fair participation.
Winner
PKR 20,000 + Shield + Certificate
Entry
PKR 2,000 per team
Fee
PKR 2,000 per team
Duration
8 hours
Venue
University of Management and Technology (UMT)
Team size
2 to 4 participants
Submission
Devpost · Figma / XD / Sketch prototype

Prizes

What's on the line.

  • Winner

    PKR 20,000 + Shield + Certificate

    • Runner-up

      PKR 10,000 + Shield + Certificate

    • All participants

      Participation certificate

Judging

How you are scored.

Know the rubric before you build. Judges score against these criteria.

  • Creativity & Innovation

    25%

    Originality and uniqueness of the solution.

  • User-Centered Design

    25%

    How well the design addresses user needs.

  • Usability & Accessibility

    20%

    Ease of use and accessibility considerations.

  • Visual Aesthetics

    15%

    Visual appeal, branding, and layout.

  • Presentation & Communication

    15%

    Clarity in demonstrating the process and solution.

01

Team guidelines

  • Teams may consist of 2–4 participants.
  • Participants must be enrolled students.
  • Cross-university teams are allowed.
02

Competition format

  • The problem statement will be revealed at the start of the competition.
  • All teams must work on the same design challenge.
  • The competition will be hosted on Devpost. All teams must register and submit final deliverables via the official Devpost event page.
  • Devpost submission must include a link to the interactive prototype (Figma, Adobe XD, or Sketch) and presentation slides.
03

Process & deliverables

  • Apply a structured design process: research & understanding users, problem definition, ideation & brainstorming, wireframing & prototyping, testing & refinement.
  • User personas: at least two personas highlighting different user needs and contexts.
  • Empathy maps & journey flows: visualize user pain points, goals, and interactions.
  • Wireframes: low/mid fidelity showing layout, navigation, and flow.
  • High-fidelity prototype: clickable design showcasing branding, visual hierarchy, and interactions.
  • Presentation deck (max 10 slides): problem statement, research findings, user personas, journey map, wireframes → final screens, prototype demo, usability testing insights, and future improvements.
04

Competition rules

  • All work must be original and developed during the event.
  • Use of any design tool is allowed (Figma, Adobe XD, Sketch, Canva, PowerPoint, Google Slides, etc.).
  • Plagiarism or reuse of pre-built templates without meaningful customization will result in disqualification.
  • Teams must be physically present at UMT throughout the in-person portion of the event.
  • No external help from non-team members is allowed.
  • Bring your own devices, chargers, and accessories.
  • Judges’ decisions are final and non-negotiable.
05

Winning criteria

  • The highest-scoring team based on the evaluation rubric will be declared the winner.
  • In case of a tie, prototype interactivity and usability testing insights will serve as tiebreakers.

Contact & support

Let the designs begin.

For queries or technical issues during the event, contact the organizing team.

Let the designs begin. It’s not just about pretty screens — it’s about solving problems, creating impact, and designing for people. Good luck!

Module lead

  • TBA

    Module Lead